Thank you for your feedback.
toneddu2000,
yes, i use DP (please see the qc code with dpextensions i used to achieve it).
If you want to try it yourself, I added a download (with QC source and effectinfo) over at quakeone.com:
http://quakeone.com/forums/quake-mod-re ... post111594The effect has no explosion, because I only wanted to "copy" the Legend of Grimrock effect.
I am sorry for the offtopic in Bakers thread.
qbism,
Yes you are right. The particles should stay a little longer on ground before they vanish.
Thank you for the tip.
gnounc,
I am not sure how to do that (adding a skinframe to a model with particles interspersed).
To be honest, I even dont fully understand your english meaning (my motzher tounge is german)

I will try to modify the spawning position of the particles a little more via effectinfo params.
Again, I am sorry for the offtopic talk Baker.