by toneddu2000 » Tue Jun 19, 2012 7:43 pm
mmm.. from that perspesctive I can't be of help at 100%. I had once a problem with iqm exporting. My model seemed a messy patchwork of verts without a shape, but it happened only when I was using blender to iqe and with all the .iqe files stored in a single .iqm with iqm converter. Your model, instead, seems that only the limbs suffered the "stretchy disease" from iqm exporting. This could be (but I'm not sure, of course) a very limited amount of loops in the proximity of joints.
I made a sketch to clarify what I said. In the image A the wrong situation: an arm (or leg or tentacle... a limb!) with only one loop section in the proximity of joint intersection. This will cause bad deformation when the limbs are rotating.
In the image B, instead, 2 rows of loops before the intersection anf 2 after it preserve the limb from being "stretched"
PS: I'm glad you found the howto useful!
- my first commercial game, made with FTEQW game engine