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InsideQC Forums • View topic - player size

player size

Discuss programming in the QuakeC language.

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player size

Postby ceriux » Tue Jul 31, 2012 2:44 am

so i was wondering would there be any problems if i were to make the player the size of a fiend or shambler?
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Re: player size

Postby Seven » Tue Jul 31, 2012 6:57 am

Hello ceriux,

There was a quite similar thread at quakeone.com recently:
http://quakeone.com/forums/quake-help/s ... sters.html

I think Spike´s and MH´s given answers will help you on this subject.
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Re: player size

Postby ceriux » Tue Jul 31, 2012 7:06 am

right but im not talking about actually scaling the player model... like for example why couldnt i make a mod based around playing as a shambler?

i once played a DM server that you played as monsters like this. i dont remember if it was a dp only mod or not though =/ http://www.youtube.com/watch?v=RCCTh0Ab_90

nvm found the mod here =)

http://www.inside3d.com/index.php?show=290
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Re: player size

Postby frag.machine » Wed Aug 01, 2012 1:53 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: player size

Postby ceriux » Wed Aug 01, 2012 4:00 am

something im looking into then thanks =)
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Re: player size

Postby qbism » Wed Aug 01, 2012 5:04 pm

Instead of "crouch"..... "shrink"! Shrink makes you both shorter and narrower, but also slower and/or weaker.
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