Discuss programming in the QuakeC language.
Moderator: InsideQC Admins
by ceriux » Tue Jul 31, 2012 2:44 am
so i was wondering would there be any problems if i were to make the player the size of a fiend or shambler?
-

ceriux
-
- Posts: 2230
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
by ceriux » Tue Jul 31, 2012 7:06 am
right but im not talking about actually scaling the player model... like for example why couldnt i make a mod based around playing as a shambler?
i once played a DM server that you played as monsters like this. i dont remember if it was a dp only mod or not though =/
http://www.youtube.com/watch?v=RCCTh0Ab_90nvm found the mod here =)
http://www.inside3d.com/index.php?show=290
-

ceriux
-
- Posts: 2230
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
by frag.machine » Wed Aug 01, 2012 1:53 am
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC 
(LordHavoc)
-

frag.machine
-
- Posts: 2120
- Joined: Sat Nov 25, 2006 1:49 pm
by ceriux » Wed Aug 01, 2012 4:00 am
something im looking into then thanks =)
-

ceriux
-
- Posts: 2230
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
by qbism » Wed Aug 01, 2012 5:04 pm
Instead of "crouch"..... "shrink"! Shrink makes you both shorter and narrower, but also slower and/or weaker.
-

qbism
-
- Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
-
Return to QuakeC Programming
Who is online
Users browsing this forum: No registered users and 1 guest