Hello r00k,
The purpose I described in the above posts:
A new monster (= spider-like creature) in Quake has a ranged attack (= spits out a net).
When the players gets hit by this net, he will be stucked to the ground (unable to move).
But he still can look around and shoot (otherwise it would be too hard).
This way he is able to still shoot the monsters around him, but he cannot move (only for a short time).
If I dont allow him to look around, he will not be able to "defend" himself, because he cannot aim.
That would be too hard I guess.
The spider would continue to spit nets and goes over to melee attack mode --> player is dead

The spider can also do the demon jump (very far jump) towards the player.
That is his 2nd attack mode.
I am not quite sure how to determin which attack mode is the best for each situation.
Maybe depending on the distance I will randomly choose between "net" and "jump".
Meele attack is clear though (like the demon has). Spider has 3 different meele attack types.
Here are some animation frame screenshots:
walk:
spit out net:
behind:
emerge from the underground:
bite:
The model is from Psionic. I would never be able to create such a beauty.