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InsideQC Forums • View topic - Frikbots and centerprint problems...

Frikbots and centerprint problems...

Discuss programming in the QuakeC language.

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Frikbots and centerprint problems...

Postby drm_wayne » Mon Nov 12, 2012 5:17 am

Hey there,

i am currently having big troubles with Frikbots, some custom functions and my centerprint menus...

At first: Everything works fine, i can connect bots and play with them, but when i kick them out and add new bots
again i get the infamous "SZ_GetSpace: Overflow without allowoverflow set" error message..

I have at the beginning of the game a weapon selector which uses centerprint and some custom stuff in client.qc
and weapons.qc to send information to the engine using stuffcmds for updating the hud (mainly for custom weapons)

And i want do disable the the functions for the bots, but i currently have absolutly no idea how to do it...
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drm_wayne
 
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Re: Frikbots and centerprint problems...

Postby mankrip » Tue Nov 13, 2012 9:33 pm

Frikbots have a field called .ishuman, so all you have to do is to add an if (self.ishuman) statement to make your code don't work for the bots.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
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Re: Frikbots and centerprint problems...

Postby drm_wayne » Wed Nov 14, 2012 6:59 pm

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drm_wayne
 
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Joined: Sat Feb 11, 2012 5:47 pm


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