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InsideQC Forums • View topic - Multi-Map World

Multi-Map World

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

Multi-Map World

Postby Max_Salivan » Sat May 11, 2013 5:46 pm

Recently I found a tutorial,how to do transition between levels with saving parameters


its good thing,I'm very interested in it

i really dont know how its works
I load the map with:
{
"classname" "info_player_start"
"targetname" "default"
}
ok,player spawned,I'm going to go to the next level with:
{
"classname" "trigger_changelevel"
"spawnflags" "1"
"map" "lvl2.spawn"
}
lvl1.gip saves
but when loading i see "startspot is not a field" and Host_Error:Program Error
Sorry for my english :)
Max_Salivan
 
Posts: 96
Joined: Thu Dec 15, 2011 1:00 pm

Re: Multi-Map World

Postby Spike » Sat May 11, 2013 6:52 pm

the modified engine takes two parms, not one. the qc will need to split that string into two by removing the dot.
the new map will bbe trying to use "" (or rather, "default")
.
Spike
 
Posts: 2914
Joined: Fri Nov 05, 2004 3:12 am
Location: UK

Re: Multi-Map World

Postby Max_Salivan » Sun May 12, 2013 9:46 pm

its working with "targetname" "default" :)

but idk how to get startspot to work
Sorry for my english :)
Max_Salivan
 
Posts: 96
Joined: Thu Dec 15, 2011 1:00 pm


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