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InsideQC Forums • View topic - Spawn entities in real-time

Spawn entities in real-time

Discuss programming in the QuakeC language.

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Spawn entities in real-time

Postby JasonX » Sat Sep 07, 2013 12:16 am

Without a modified engine, is it possible to spawn entities in real-time? I'm working on a small TD mod for Q1, but i'm curious if i'm able to spawn entities (like zombies, or dogs) to attack my enemies, as well boxes and other models (to block the way).
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Re: Spawn entities in real-time

Postby ceriux » Sat Sep 07, 2013 12:38 am

i did it. i think you just spawn a spawn entity at the position you want but only spawn the monster according to some variable.
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Re: Spawn entities in real-time

Postby leileilol » Sat Sep 07, 2013 1:15 am

You can spawn entities in real-time, it's just the precaching you can't do in real-time - because it's not really precaching if you do it post-load. So you'd have to make the precaching bit in a conditional and precache the relevant monster stuff in another init funciton.
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Re: Spawn entities in real-time

Postby ajay » Sat Sep 07, 2013 9:57 am

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Re: Spawn entities in real-time

Postby JasonX » Sat Sep 07, 2013 1:25 pm

Alright, thank you guys! Another quick question: with QC, can i grab the player view point, so i can spawn an entity where the player is looking at? Like a bullet?
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Re: Spawn entities in real-time

Postby mankrip » Sat Sep 07, 2013 2:06 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
/ /
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Re: Spawn entities in real-time

Postby JasonX » Sun Sep 08, 2013 10:52 pm

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