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InsideQC Forums • View topic - changing point of view

changing point of view

Discuss programming in the QuakeC language.

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changing point of view

Postby Nahuel » Sun Oct 13, 2013 12:34 pm

hello forum, i am trying to change the point of view of the player for my project "dead morning". in self.view_ofs i have '0 0 25' but the player see to have the view too "forth" , so when i walk until touch a wall infront i can see the wall too near. Sorry for my english this jpg will explain you
Image



This feature is not bad in quake , but i need to change it for my project.This problem is not solved by changing the FOV, I do not want change the FOV, I am using a FOV of 80 , i just need change the view backward. How can i get it? I am using darkplaces engine so i can use CSQC stuff :) Thanks for your help.
hi, I am nahuel, I love quake and qc.
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Re: changing point of view

Postby Cobalt » Mon Oct 14, 2013 2:39 am

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Re: changing point of view

Postby r00k » Mon Oct 14, 2013 1:53 pm

imho fov 80 will look like that on all engines.
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