I have done a search for this, but results were almost but not quite what I was after. Probably needed to spend more time. Lazy.
Anyway; player speed. I've messed with player speed before; slowing them down dependant on what weapon was being carried. However, I'm still unsure about a few things:
1) What's the most efficient way of adjusting player speed? stuffcmd(self,"cl_forwardspeed 400\n"); type thing, or is there a better way?
2) In the example in bold above, does that change the walking or running speed?
3) If walking speed, does the running speed stay the same or is it a percentage increase of the walking speed?
4) If it changes the running speed, how do you change the walking speed?
For some, probably only partially, helpful background, I'm basically wanting to slow the player walking speed down to something realistic (that scary pretence!) and slow the running speed down to a realistic (again!) and temporary increase of that.
As always, thanks for any and all support.
ajay