
Anyways, I'm working on adding destructible items into QC. See, my mapper need it to be a function. So, I was thinking of just making whatever object he attaches the function to, to become an entity. Then making that entity have health. When the health is < 0 then the object is removed. So, the problem is that I don't know if you can remove brushwork. Also, if he uses models instead, then you would have to make a separate function for each model you would think. So that you could load the model in-game. I just don't know. Any help is appreciated.
Again sorry for always asking for help. I'm still in my "noob" stages.

EDIT: Also, I'm kind of confused on how to add particles for when the item breaks also...