Try making a backpacks .netname equal its owners .netname
easy enough through items.qc right?
Next, drop a backpack somehow using a tossbackpack function, or do a suicide that ought to drop a backpack. Have its touch code print the netname, and you should see the correct netname appear. Now, make it so the touch prints the netname as long as its touching world or onground, then after you drop the backpack, exit the game, and find a way to see the printed string...usually best with a ded server. The netname is a null string correct?
Is this because the colormap ties in the strings somehow? I tried not assigning the backpack the owners colormap, still same? Strange.....
