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InsideQC Forums • View topic - tracelines and solids

tracelines and solids

Discuss programming in the QuakeC language.

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tracelines and solids

Postby Nahuel » Mon Dec 16, 2013 2:16 pm

hello forum. I'm trying to get that the player send tracelines to impact on some functions with solid_trigger and send me information about the function. but apparently tracelines can not collide with solid_trigger brushes. there is any way that traceline impacts a solid_trigger entity?
what alternatives can I use? I am using darkplaces engine :)
hi, I am nahuel, I love quake and qc.
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Nahuel
 
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Re: tracelines and solids

Postby Spike » Mon Dec 16, 2013 10:37 pm

DP/FTE:
trigger.solid = SOLID_BSP;
traceline(start, end, 0, self);
trigger.solid = SOLID_TRIGGER;
(can still hit other solids. trigger must be known in advance)

FTE1:
traceline(start, end, 16, self);
(hits *only* triggers)

FTE2:
traceline(start, end, 32, self);
(hits anything including triggers)

FTE3:
traceline(start, end, 256, trigger);
(hits only the specified entity, regardless of trigger/etc)

Any Engine:
trigger.solid = SOLID_BSP;
setorigin(trigger, trigger.origin);
traceline(start, end, 0, self);
trigger.solid = SOLID_TRIGGER;
setorigin(trigger, trigger.origin);
(can still hit other solids. trigger must be known in advance)
.
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Location: UK

Re: tracelines and solids

Postby Cobalt » Sun Dec 22, 2013 6:37 pm

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