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InsideQC Forums • View topic - Player falling through map (brushwork)

Player falling through map (brushwork)

Discuss programming in the QuakeC language.

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Player falling through map (brushwork)

Postby ScatterBox » Thu Apr 10, 2014 7:25 am

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Re: Player falling through map (brushwork)

Postby Spike » Thu Apr 10, 2014 11:55 am

traceline isn't enough.
ideally use tracebox instead, then you know you won't enter inside the player.
if your engine of choice is shit, then you can use droptofloor instead, and revert the teleport on failure.
.
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Re: Player falling through map (brushwork)

Postby frag.machine » Thu Apr 10, 2014 9:38 pm

Also, try adding '0 0 1' to the destination origin. It may help.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Player falling through map (brushwork)

Postby Zop » Tue Jun 24, 2014 2:41 am

I'm wondering about other.owner.origin... I can't tell from this code, but perhaps you want other.origin?
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Re: Player falling through map (brushwork)

Postby Spike » Tue Jun 24, 2014 3:34 am

other.origin + trace_endpos
and that. that's a wtf too.
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Re: Player falling through map (brushwork)

Postby Cobalt » Tue Jun 24, 2014 6:11 am

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