It doesn't look like if a compile failed with errors that fteqcc sets the ERRORLEVEL flag.
You know, the return anything except 0 upon exit (" exit (1) or exit (errorcode)").
1) Is there a way to do this and I just don't know
2) Does it already do this and I am doing something wrong
The idea is I have a simple batch file that compiles a source. If compiles ok, runs engine with gamedir params.
If compile failed, does a "pause" and I look to see what issue is and does not run engine.
Anyway, if it doesn't have this feature, an idea for the future. If does have feature, please say "Baker you are screwing it up!"