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InsideQC Forums • View topic - Aligning corpses with surfaces

Aligning corpses with surfaces

Discuss programming in the QuakeC language.

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Re: Aligning corpses with surfaces

Postby mankrip » Tue Dec 16, 2014 4:00 am

I noticed that the same alignment problem happens in Portal 2, when you shoot a portal at a slope. So the Source engine is also unable to do it. That's interesting.

I wonder if there are open source car racing games that does this properly.
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Re: Aligning corpses with surfaces

Postby Cobalt » Wed Dec 17, 2014 8:36 pm

UPDATE:


Found out my hax to ignore the _y value was not needed because the "self" in the function used happened to be the corpse that was just spawned, not the real client whose image its of. So altered it to self.owner for the makevectors and other relevent places where needed, and that code does work without destructively altering anything. Silly mistake :)

Heres another screenshot where it happened to work pretty nicely:

Image
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Re: Aligning corpses with surfaces

Postby Cobalt » Wed Dec 17, 2014 8:40 pm

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Re: Aligning corpses with surfaces

Postby Cobalt » Mon Feb 02, 2015 12:32 am

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Re: Aligning corpses with surfaces

Postby Spike » Mon Feb 02, 2015 1:16 am

.
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Re: Aligning corpses with surfaces

Postby Cobalt » Wed Feb 04, 2015 3:18 am

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Re: Aligning corpses with surfaces

Postby Cobalt » Sat Feb 28, 2015 10:27 pm

Once in a while I see an interesting corpse position as in the screenshot....thanks in part to FRikbot.



Image



As for continuing with some code that more or less would have to I guess set the size down to a scale perhaps smaller than player , and I guess give it a movetype_walk and some velocity to make it slide down that sloping arch - probably not possible in the given envoronment..?
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