I had no problems with another walking monster to turn it into a satatue.
(well, that is..,)

I had problems with turning the grey skin off to natural.
I can target them the same way as the doe monsters.
So is the statue code only impemented in the entity code, or on other places too.
The flying monster is something that won't compare the action in qc some where.

Here is what I wanted to obtain.
Making use of a static entity of a flying monster in frame 127.
Then, as soon as the player tries to use it, it turns into a flying model of the original.
A kind of morphing state from an item to an entity statement.
Maybe a bit weird, but when I made the monster, I was planning to do so.
