I've looked into that sv_user.qc and I'm a bit unsure what it does. Does it override some other functions in other qc files? I'm seeing some stuff in some functions that are probably doing something same like the SV_PlayerPhysics. Yesterday I made some improved falling damage, but I didn't do it into that SV_PlayerPhysics function... but it works, but I think the falling damage will not just happen for players and I think it won't be just falling damage. I think people would get hurt if they were thrown hard into the ceiling or walls too.
Well... I'm quite used to hacking stuff in. With my old mod for Doomsday I managed to hack support for (nearly) unlimited amounts of weapons, while it actually supported only 10 weapons.. adding 11th weapon would make the game program suddenly quit after some initializing. Then later I noticed my weapon support hack was rather useless, since I had only modelled 13 weapons and never modelled more for it...
Anyway that SV_PlayerPhysics function looks complicated to me. Can I use it to change player move speed? I think I want player walk and run much slower.. current walk speed looks allright for running animation. And when I get some crouching done, it should be slower than walking and speed key shouldn't speed up crouch moving at all... I'll wonder about crouching later when I have crouching animations...
Right now I just have these: