by Wazat » Tue Jan 11, 2005 4:20 pm
Yea, as FrikaC said, use cvar to read and cvar_set to modify.
There's also savedgamecfg, which I think is just like saved1 etc.
There's also gamecfg, temp1, and nomonsters. These aren't saved in the cfg files, which can make them more or less useful. You can change them without worrying about their settings carrying over to the next time the user starts quake. Set them just before the map changes and load them just after the level starts (in worldspawn()). If you store their values as floats during game and only set & load them for map changes, they should be saved in save games, right?
I'm sure there are others. And in DP you can make your own cvars...
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