That three level compatibility is a good idea. "Works" and "Runs" are way too hard to determine though I think. If one thing works, then maybe some other feature is broken. Testing everything would be a Sisyphus-task. So I would use "compatibility rating": "good", "problematic"(?) and "bad" rather.
Those three things you mention about Hipnotic are things I never really noticed, heh.
So, what things to test in which maps/mods (the engine's default settings will be used, unless the readme of the map/mod suggests something)?
-hipnotic: window alpha on start map (room with moving lights)
-hipnotic: bullet hole sprites
-hipnotic: moving water brushes (what map?)
-kinn_marcher: loads, runs in playable speed
- ?
Nehahra is "the" Quake mod, yet engine support is very limited. Thus it will not influence the "compatibility rating" but it will be a criteria in the infos (like "Nehahra Support: No").
frag.machine: Well, a bit of pressure sure was part of my intentions. But the warp map sure was a bit over the top. And the artificial lr map anyways. But then the focus was on singleplayer maps (which tend to grow out of proportion recently) and the "generic quaker" uses his favorite engine without caring what a readme says. "If a map or mod does not work then it sucks."
