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InsideQC Forums • View topic - A new standardised protocol?

A new standardised protocol?

Discuss programming topics for the various GPL'd game engine sources.

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Postby Spike » Tue Oct 14, 2008 10:14 am

.
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Postby metlslime » Tue Oct 14, 2008 10:28 am

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Postby r00k » Wed Oct 15, 2008 4:47 am

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Postby metlslime » Thu Oct 16, 2008 2:54 am

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Postby metlslime » Sat Oct 25, 2008 9:39 am

another crazy idea: generate and send the client the bounding box for the entire level's playable space, then send all coordinates so that so that 0-65535 are mapped so the range defined by the bounding box. so as the level exceeds the normal 8192^3 cube, it would gradually lose precision.
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