Being able to attach other models to bones, and sprite mussle flashes will really be a plus. Heck, even Half-Life's 'chrome' texture effect for models too.
Is there any documentation on Half-Life's model format so I can try and implement it blindly anyway? I'm willing to make a tutorial on how to do this once it's done.
Is this a bad idea? Will I have to live with wobbly vertices for overley-detailed-for-quake models and animations?
