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InsideQC Forums • View topic - Wacko game changing

Wacko game changing

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Wacko game changing

Postby mh » Sat Aug 30, 2008 11:49 pm

It's possible for stock ID Quake to have up to 4 games loaded simultaneously - glquake.exe -rogue -hipnotic -game mygame will load ID1, rogue, hipnotic and whatever mygame is into the filesystem.

Now, some may think this is a cool feature, but it makes me shudder with revulsion. There are all sorts of things that could go wrong in such a configuration - assuming it even manages to load without crashing - with running a rogue map with the hipnotic progs.dat being the least of them.

I'd like to remove support for this craziness, but I'm cautious about what I might break. Where I'm currently coming from is: (1) disallowing support for both -rogue and -hipnotic - you can only pick one; (2) allowing -rogue OR -hipnotic together with -game from the command-line (assuming that if you go to the trouble of typing it, that's what you want, and you're prepared to take the consequences yourself); and (3) disallowing an additional game on top of rogue or hipnotic from the menus and console (for in-game switching), the rationale here being keeping things simple.

I'm interested in any comments modders might have on this approach, or anything relating to this "feature" at all. :D
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Postby frag.machine » Sun Aug 31, 2008 12:51 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Wacko game changing

Postby Baker » Sun Aug 31, 2008 5:06 am

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Re: Wacko game changing

Postby Lardarse » Mon Sep 01, 2008 3:03 am

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