I'm still unsure about where I stand on CSQC. While its a cool feature technically, and can be used to make a nifty HUD, how much of a deterrent is there from say creating a Quad timer, or an aimbot or other hacks? Or is CSQC limited from those possibilities?
How about a tutorial to add client-side movement prediction to netQuake
{Client-side prediction is the use of dead reckoning with application to disguising the lag time inherent to online multiplayer games.}