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InsideQC Forums • View topic - Hardware checks.

Hardware checks.

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Hardware checks.

Postby Irritant » Tue Oct 20, 2009 9:29 pm

What are some good cross platform ways besides extension checking to gauge the quality of the GPU? Are there any good cross platform methods for checking the CPU?
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Postby Irritant » Thu Oct 22, 2009 4:07 pm

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Postby mh » Thu Oct 22, 2009 5:41 pm

Image

To be honest, there are so many variations between different GPUs, with different strengths and weaknesses in different areas, that I can't even think of a non-cross-platform way.
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Postby Irritant » Thu Oct 22, 2009 6:42 pm

Yeah, I'm thinking that my best option is to just have the game default to medium settings, and disable anything that isn't supported via the usual extension checking. Most people smart enough to be critical of graphics would think to turn things up in the menu...well...that might be too much faith in today's climate of low intelligence, lol, but it's better than having a bunch of people screaming about framerates and not being smart enough to change settings. Or worse yet, people not even bothering to scream about it and just uninstalling the game before bothering to adjust anything.
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Postby Labman » Fri Oct 23, 2009 1:41 am

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Postby Urre » Fri Oct 23, 2009 10:33 am

I was once a Quake modder
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Postby mh » Fri Oct 23, 2009 11:23 am

Feature support should be just a matter of checking the capabilities, assuming that the API you're using has decent capabilities checking, and that your driver doesn't lie. It probably makes sense to also run some code and do some error checking too.

Performance is a sticky issue, especially where OpenGL is concerned, and even more especially as OpenGL is allowed to provide software emulation of any part of the API but doesn't provide a means of determining if software emulation is used. I've been bitten by non power of 2 textures here in the past.
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Postby Irritant » Fri Oct 23, 2009 1:31 pm

I like the idea of loading a demo (perhaps in an FBO) on first run after the extension checks to test fps and then adjusting accordingly.
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