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InsideQC Forums • View topic - quake2xp weird bug

quake2xp weird bug

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quake2xp weird bug

Postby revelator » Tue Nov 03, 2009 2:46 am

toying a bit with quake2xp looks pretty nice but im getting a weird
pink rectangle beneath me when looking down it dissapears if i crouch image here ->



and the same if i crouch



not sure what may cause this the engine is quite advanced with bumpmapping shadow volumes etc.

any ideas ?
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Postby r00k » Tue Nov 03, 2009 3:33 am

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Postby revelator » Tue Nov 03, 2009 6:03 am

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Postby mh » Tue Nov 03, 2009 9:05 pm

Does it go away if you turn off shadows? I've got this funny feeling that it looks like it might be a round shadow "blob" under the player.
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Postby revelator » Tue Nov 03, 2009 11:52 pm

was my thought also but nope :(

the player model is completly missing btw i noticed in third person view. same goes for other players models only thing showing up is that pink blob :?
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Postby revelator » Wed Nov 04, 2009 7:35 pm

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Postby revelator » Fri Nov 06, 2009 9:57 am

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Postby revelator » Tue Nov 10, 2009 3:07 pm

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Postby mh » Tue Nov 10, 2009 4:54 pm

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Postby revelator » Tue Nov 10, 2009 5:08 pm



hehe :)

parallax mapped lava surfs funky shit :twisted:

well the engine is beta state on his site i spent the best of a week cleaning out unused code from old functions and fixing things so its playable still a lot of crap to get rid off (looks like its based on psychospaz engine originally) atm its more like a mix of tenebrae with quake2 alltho the shadow volume code is very good (lots better than tenebraes original) might even be usable for quake1 without a lot of rewriting.

the flares are pretty nice also :) the screenshots dont even come close to how it looks ingame its seriously detailed.

tbh im kinda looking into adding knightmares lazarus game support so we can surpass the limits of normal Q2 without loosing compatibility atm it has kinda a hard time with mods that uses entity limits above standard Q2 (Sz_GetSpace overflows) like mark shans maps and even zaero at times.

i can run them by upping the message size but it breaks protocol :(

the particle system is an offspring of tenebraes also and looks very cool 8)

the decal code is a mess to look at but it works a treat even back then i wondered how something this ugly could produce so nice effects hehe.
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Postby revelator » Tue Nov 10, 2009 5:26 pm

oh ya the hud models you see are actually from you :wink:

real bsp models rendered to screen :)
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Postby revelator » Thu Nov 12, 2009 2:43 pm

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Postby revelator » Mon Nov 16, 2009 1:01 pm

argh i had the wrong package uploaded on my ftp :S

well can redownload source only and recompile the executables the ones i posted in the complete package are with the old broken code :oops:

new one uses a devil library i compiled myself (more image formats incl nvtex hpphoto and openexr) and with the bugs mentioned earlier squashed.

its in the archive src.7z
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Re: quake2xp weird bug

Postby Barnes » Thu Dec 24, 2009 2:48 pm

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Postby revelator » Fri Dec 25, 2009 9:08 am

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