hehe
parallax mapped lava surfs funky shit
well the engine is beta state on his site i spent the best of a week cleaning out unused code from old functions and fixing things so its playable still a lot of crap to get rid off (looks like its based on psychospaz engine originally) atm its more like a mix of tenebrae with quake2 alltho the shadow volume code is very good (lots better than tenebraes original) might even be usable for quake1 without a lot of rewriting.
the flares are pretty nice also

the screenshots dont even come close to how it looks ingame its seriously detailed.
tbh im kinda looking into adding knightmares lazarus game support so we can surpass the limits of normal Q2 without loosing compatibility atm it has kinda a hard time with mods that uses entity limits above standard Q2 (Sz_GetSpace overflows) like mark shans maps and even zaero at times.
i can run them by upping the message size but it breaks protocol
the particle system is an offspring of tenebraes also and looks very cool
the decal code is a mess to look at but it works a treat even back then i wondered how something this ugly could produce so nice effects hehe.