by mh » Mon Nov 16, 2009 5:48 pm
It should be, but I think from reading it that what we're talking about is something that's more usable for terrain than for Quake dungeons. The lack of any kind of PVS would mean that we'd get horrendous overdraw (VBOs are really just about saving bandwidth, after all), and we now have a hard size limit based on how much video RAM you have (assuming that you want to avoid thrashing). Add in the framebuffer and textures and that hard limit gets smaller.