There are some others who like software
Even without looking to QW and legoquake, I know of two very productive community members who use software renderers.
I haven't used it for a while myself, just recently loaded it up to check something. This is a major point in the software renderer discussion. Have it around to check stuff, for reference, and for historical reasons. The other major point is that it might be needed on some platforms or by some implementations (Flash Quake).
Personally I wouldn't want to use it daily, actually I prefer Darkplaces lately because I like the look (I use FitzSDL when lighting maps, though, since DP's lighting is notably different).
I keep it around, though.
Arguing that the software renderer should be dumped because "it's 1999, man!" is more than a bit backwards... It isn't really "pixelquake" either - you get the same pixel look in GL renderers when you use the original skins and textures. In typical surroundings, such as e1m6, without the large visible sky and without lots of transparent water visible, software actually looks good enough.
32 bit software looks more than good enough.
Basically I only use Darkplaces for the shiny rocket trails and the sparks. YES, I KNOW THAT DARKPLACES IS NOT JUST ABOUT EYECANDY. However, modding features don't have so much to do with the
renderer.
You can run xavior's csqc gui mod in FTE's software renderer just fine. Just as an example.
