This is the first beta quality download in this thread ... except for "Revision 22" (except that doesn't have lightmaps). This source version actually has little to do with Revision 22; this one is a code-merge from the opposite side of the equation.
This isn't perfect: I need to remove the ProQuake aim stuff from Kurok (so I can add it back in later) to make it compatible with Quake servers for connecting [unless it somehow is, but it shouldn't be].
No one reading this thread will understand what I am doing here, and that's fine (because it only matters to me

1. A final cross-platform ProQuake, so I can maintain the PSPQuake going forward with the minimum reasonable feature set ... which is mostly defined by Kurok.
2. An "add-on" define in the build to make a Kurok build from ProQuake on any platform. This will let me maintain a modified Kurok engine off the ProQuake build as I continually add features to ProQuake. Plus I want to see Kurok hosted on servers, so I am likely to have stealth Kurok support in ProQuake. And if I ever attempt to combine ProQuake and ZQuake (the Quakeworld engine) into a single engine ... maybe late the in year ... the modified Kurok engine can take that ride too automatically. [Did I mention I *really* like Kurok and all the ideas that MDave put into that?

/I never do anything strange to ProQuake, I'm very conservative. I largely focus on better multiplatform support and keep upgrading the guts of the engine to be "better" and occasionally add optional features to it or features that never interfere with backwards compatibility.