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[ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4789: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4790: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4791: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922) InsideQC Forums • View topic - Ha! ... int Q1BSP_ClipDecal in FTEQW
There has always been the longstanding weirdness of decals sticking off the edge, maybe this could be applied to shadows somehow too.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Better illustration ... me slamming some rockets against a rotating brush model in both FTEGLQW (or software!) and DarkPlaces ...
FTEQW with the decal clipping ... nothing sticking off the brush
DarkPlaces ... the decals hang off the brush
If my memory is right, R00k has been long wanting something like this and Spike had the secret sauce in FTEQW
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
no, that is stainmaps.
yes, fte's stainmaps fade out.
clipped decals in fte are used only by defining a particle effect with 'type decal'. There are none built in that do this, and such particles must be static (although an emitting particle can spawn others that last only a frame).
q3's cgame can also use them.
the sw renderer has never supported the rendering of clipped decals.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
I have noticed that they don't quite show up in the right spot on models. When shooting a grunt in the head, the decal might appear on his shoulder. LordHavoc has told me that this is a bug which needs to be fixed. Maybe this is why the new decal system isn't on by default yet.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.