my problem lies in using mingw for compiling quake (that part works like a charm) but sound is utterly broken.
i tried a few different projects to make sure its not engine side and the only one that passes is darkplaces.
well not sure how much of the directsound api darkplaces uses anymore and reading through the code didnt bring me any clue.
linking with microsofts directx sdk does not work either well it links without any problems but the sound is like a chainsaw at high pitch. (closest description i can give).
or rather a badly tuned radio

im pretty stuck since the executables work without a hickup just not soundwise and id like to get it fixed now that i have a free compiler ready.
maybe someone has a hint (can only hope).