> QuakeWorld support.
If you want a cheap port, you can grab my qtv project (
http://fteqw.svn.sourceforge.net/viewvc ... nk/fteqtv/ ), compile it as a library, and follow the instructions given at the top of its nq_api.c file.
You'll get an additional nq 'network driver' that instead routes packets into the libqtv for translation. libqtv will do the rest.
You won't get prediction. It will only resolve certain hostnames so that regular NQ connectivity will be unaffected.
It will only work as a client, not a server.
You can play mvds with it too, but you'll likely want to knock up some extra ui/commands for that.
I've never run it/anything on a dreamcast, so I've no idea what changes you'd need for that.
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