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InsideQC Forums • View topic - qbismSuper8 alpha 061410 released

qbismSuper8 alpha 061410 released

Discuss programming topics for the various GPL'd game engine sources.

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qbismSuper8 alpha 061410 released

Postby qbism » Tue Jun 15, 2010 3:08 am

A new software engine release in honor of 8-bit graphics. For that sweet, crunchy pixelated look.

qbismSuper8 springs from the Flash Makaqu project, but it is no longer a direct port.

The engine packaged with a little demo featuring oqplus content is here:


It actually includes a compiled swf this time. If you happen to be working on FlashProQuake or other Flash Quake port, the compile how-to doc and project file organization itself may be useful.

New features include:

MOVETYPE_FOLLOW and MOVETYPE_BOUNCEMISSILE implemented (DarkPlaces).

Stainmaps. (Modified from fteqw)

Increased engine limits including edicts, particles, sounds, and map edges/surfaces/spans. Network protocol change was necessary. (joequake)

Autocomplete with the TAB key, including command line completion and map name completion. Enter 'map *' and TAB to list all maps. (qrack/joequake)

Record movies directly to XVID and other AVI formats. (Baker tute/joequake)

Add FOV slider.

...and bots work in Flash!

Go to qbism.com if, for some reason, you need to read a bigger blurb before downloading.
Last edited by qbism on Tue Jun 15, 2010 3:15 am, edited 1 time in total.
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Re: qbismSuper8 alpha 061410 released

Postby Baker » Tue Jun 15, 2010 3:12 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: qbismSuper8 alpha 061410 released

Postby qbism » Tue Jun 15, 2010 3:20 am

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Postby Baker » Tue Jun 15, 2010 3:25 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby qbism » Tue Jun 15, 2010 4:51 am

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Postby Baker » Tue Jun 15, 2010 5:16 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby qbism » Tue Jun 15, 2010 11:54 am

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Postby ceriux » Wed Jun 16, 2010 2:20 pm

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Postby qbism » Wed Jun 16, 2010 4:25 pm

Just one screen for now, but I will make more when I get time.
Here's a 480x600 slice
Image

Full screenshot link:
Map is anti clan IV. Native-res software mode thanks to mh tute.

Also YouTube HD video of bot coop vs. ELF's Mantrid arms in Daz' Chemical Reaction DM2


If you can't see it on gov't computer, sorry, I'll post a couple screens from that also.
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Postby ceriux » Wed Jun 16, 2010 5:14 pm

wow, that looks pretty nice. maybe if you dont mind when i get home ill use your engines source as the base for my game and just add on to it. i like the old school look. it is GLbased?
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Postby qbism » Thu Jun 17, 2010 7:19 am

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Postby Baker » Thu Jun 17, 2010 7:47 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Baker » Thu Jun 17, 2010 8:06 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby qbism » Thu Jun 17, 2010 8:13 am

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Postby mrmmaclean » Sun Sep 05, 2010 10:24 pm

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