by qbism » Tue Jun 15, 2010 3:08 am
A new software engine release in honor of 8-bit graphics. For that sweet, crunchy pixelated look.
qbismSuper8 springs from the Flash Makaqu project, but it is no longer a direct port.
The engine packaged with a little demo featuring oqplus content is here:
It actually includes a compiled swf this time. If you happen to be working on FlashProQuake or other Flash Quake port, the compile how-to doc and project file organization itself may be useful.
New features include:
MOVETYPE_FOLLOW and MOVETYPE_BOUNCEMISSILE implemented (DarkPlaces).
Stainmaps. (Modified from fteqw)
Increased engine limits including edicts, particles, sounds, and map edges/surfaces/spans. Network protocol change was necessary. (joequake)
Autocomplete with the TAB key, including command line completion and map name completion. Enter 'map *' and TAB to list all maps. (qrack/joequake)
Record movies directly to XVID and other AVI formats. (Baker tute/joequake)
Add FOV slider.
...and bots work in Flash!
Go to qbism.com if, for some reason, you need to read a bigger blurb before downloading.
Last edited by
qbism on Tue Jun 15, 2010 3:15 am, edited 1 time in total.