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InsideQC Forums • View topic - How do I have the engine know when I do something in qc?

How do I have the engine know when I do something in qc?

Discuss programming topics for the various GPL'd game engine sources.

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How do I have the engine know when I do something in qc?

Postby Mexicouger » Thu Jul 08, 2010 3:21 am

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Postby Baker » Thu Jul 08, 2010 12:31 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Downsider » Thu Jul 08, 2010 2:40 pm

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Postby Mexicouger » Thu Jul 08, 2010 3:25 pm

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Postby Baker » Thu Jul 08, 2010 6:29 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby frag.machine » Thu Jul 08, 2010 7:18 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Mexicouger » Thu Jul 08, 2010 8:07 pm

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Postby Mexicouger » Fri Jul 09, 2010 1:59 am

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Postby Spike » Fri Jul 09, 2010 2:08 am

.
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Postby Baker » Fri Jul 09, 2010 11:44 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Spike » Fri Jul 09, 2010 12:18 pm

or you could use:
writebyte(MSG_ONE, svc_setstat);
writebyte(MSG_ONE, 31);
writelong(MSG_ONE, self.morphactive);
in your mod whenever you want to activate/deactivate it
and read cl.stats[31] in your hud code (it is of course a 32bit int).
cl.stats[31] is automatically cleared to 0 on each map change.

warning: sbar will not update on saved games - if a field named 'float _foo;' is initialised to 1 in worldspawn, then any time it changes to 0, resend the stat and reset to 1.

I don't remember the value of svc_setstat, consult your engine's protocol.h file.

regular quake uses about 16 stats, but has space for 32. The lower ones are replicated automatically in a really stupid and limited way, but the ones that are not replicated can be set to whatever values you want by your qc code. Note that you can also increase the max stats to give you more fields.

mods like rocket arena didn't have a choice - they weren't engine mods and didn't depend upon any.
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Postby Mexicouger » Fri Jul 09, 2010 6:08 pm

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Postby Baker » Fri Jul 09, 2010 7:25 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Mexicouger » Fri Jul 09, 2010 7:33 pm

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Postby Sajt » Fri Jul 09, 2010 9:16 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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