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InsideQC Forums • View topic - Hipnotic Hackery - Windows

Hipnotic Hackery - Windows

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Hipnotic Hackery - Windows

Postby mh » Sun Jul 11, 2010 1:00 pm

The Scourge of Armagon mission pack is full of nasty little unpleasant hacks, but this one might not be so well known. It seems as though they had, at some point, attempted to make windows!

Image

Look at those textures to either side closely and you'll see that they actually have a stipple pattern in them, with palette entry 255 alternating with the regular texture pattern.

Image

Now turn r_drawentities off and you'll see lots of little particle effects going on behind them; these things were clearly meant to be seen through, but unfortunately (or perhaps fortunately) they never worked, not even in software Quake.

Is it worth supporting these properly in an engine I wonder? If a hack never even worked properly to begin with, is it a feature that must be fixed?
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Postby Spike » Sun Jul 11, 2010 1:20 pm

those 'particle effects' are laser shooters dying.
they have dlights on them
dlights that are meant to have small blobs that light the 'windows' that you can actually see.
sounds like you changed your dlight radius?
.
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Postby mh » Sun Jul 11, 2010 2:34 pm

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Postby leileilol » Sun Jul 11, 2010 4:36 pm

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