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InsideQC Forums • View topic - hud translucent

hud translucent

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hud translucent

Postby Hazematman » Mon Aug 02, 2010 5:56 pm

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Postby Baker » Tue Aug 03, 2010 1:47 am

Yes it does.

Something like Draw_AlphaPic and if it doesn't, you can easily make one by turning on whatever r_wateralpha does on, presumably, the PSP.

In OpenGL, it something like GLBlendEnable and glColor4f (might be slightly off, not looking @ the engine code). I can't remember the PSPGU equivalent.
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Postby Sajt » Tue Aug 03, 2010 4:32 am

Draw_TransPic draws images with TRANSPARENT pixels (palette index 255). But "translucent" means fadey-alpha. I don't think GLQuake supports that out of the box.
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Postby r00k » Tue Aug 03, 2010 6:07 am

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Postby Sajt » Tue Aug 03, 2010 6:54 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Baker » Tue Aug 03, 2010 8:04 am

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Postby r00k » Thu Aug 05, 2010 6:51 am

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Postby Sajt » Thu Aug 05, 2010 7:38 am

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Postby leileilol » Thu Aug 05, 2010 8:40 am

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Postby Mexicouger » Sat Oct 02, 2010 10:35 am

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Postby revelator » Sun Oct 03, 2010 12:39 pm

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Postby mh » Sun Oct 03, 2010 6:44 pm

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Postby Baker » Sun Oct 03, 2010 7:11 pm

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Postby revelator » Sun Oct 03, 2010 7:30 pm

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Postby revelator » Sun Oct 03, 2010 7:44 pm

found it.

/*=============
Draw_Pic
=============*/
void Draw_Pic (int x, int y, qpic_t *pic, float alpha)
{
byte *dest, *source;
unsigned short *pusdest;
int v, u;
glpic_t *gl;

if (scrap_dirty)
Scrap_Upload ();

gl = (glpic_t *)pic->data;

glEnable (GL_BLEND);
glColor4f (1,1,1,alpha);

GL_Bind (gl->texnum);
glBegin (GL_QUADS);
glTexCoord2f (gl->sl, gl->tl);
glVertex2f (x, y);
glTexCoord2f (gl->sh, gl->tl);
glVertex2f (x+pic->width, y);
glTexCoord2f (gl->sh, gl->th);
glVertex2f (x+pic->width, y+pic->height);
glTexCoord2f (gl->sl, gl->th);
glVertex2f (x, y+pic->height);
glEnd ();

glColor4f (1,1,1,1);
glDisable (GL_BLEND);
}[/code]
Last edited by revelator on Sun Oct 03, 2010 7:51 pm, edited 1 time in total.
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