FitzQuake and related engines support skyboxes and fog. They are NOT using SVC_SKYBOX or SVC_FOG (don't get me started on how they aren't even the same SVC in, say, FitzQuake versus DarkPlaces ... memory says it is 51 in FitzQuake and 41 in DarkPlaces for skyboxes, as an example).
Anyway, to the question at hand ...
Let's say mirror textures are a standard and they do not require an SVC_
What it is the appropriate way to implement in worldspawn in your opinion?
Goal: I want textures either named "mirror" or starting with "mirror_" to activate mirror capability for said map. I want reflective ice, etc. No I am not thinking about reflective water like Vengenace R2 at this point ... the key words being "at this point". I'm sure that on this same day in 2011 that answer will differ ...
[Advanced goal ... figure out how to rip software renderer mirrors from eDuke32 ... a challenge for another day ...]