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InsideQC Forums • View topic - Mirror textures standard

Mirror textures standard

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Mirror textures standard

Postby Baker » Thu Aug 05, 2010 3:48 am

FitzQuake and related engines support skyboxes and fog. They are NOT using SVC_SKYBOX or SVC_FOG (don't get me started on how they aren't even the same SVC in, say, FitzQuake versus DarkPlaces ... memory says it is 51 in FitzQuake and 41 in DarkPlaces for skyboxes, as an example).

Anyway, to the question at hand ...

Let's say mirror textures are a standard and they do not require an SVC_

What it is the appropriate way to implement in worldspawn in your opinion?

Goal: I want textures either named "mirror" or starting with "mirror_" to activate mirror capability for said map. I want reflective ice, etc. No I am not thinking about reflective water like Vengenace R2 at this point ... the key words being "at this point". I'm sure that on this same day in 2011 that answer will differ ...

[Advanced goal ... figure out how to rip software renderer mirrors from eDuke32 ... a challenge for another day ...]
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Re: Mirror textures standard

Postby leileilol » Thu Aug 05, 2010 5:17 am

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Postby Baker » Thu Aug 05, 2010 12:04 pm

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Postby mh » Thu Aug 05, 2010 12:50 pm

If memory serves "mirrors" in Duke are just another copy of the same room with the same objects in it, just flipped left-to-right and included in the map. Not certain if eDuke does them that way (haven't looked much at the code) but the original engine did. I'll try to dig up a source on that one later on.

IMO, perpetuating the awful r_mirroralpha code in the engine is a baaaaaad idea, and if mirrors are going to be done at all they should be done right. I'm failing to see why a worldspawn key is needed though - surely just agreeing on a texture name prefix is sufficient?
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Postby Baker » Thu Aug 05, 2010 1:53 pm

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Postby Sajt » Thu Aug 05, 2010 4:32 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby goldenboy » Thu Aug 05, 2010 4:52 pm

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Postby Spike » Thu Aug 05, 2010 5:30 pm

.
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