After completing the qcexec tutorial pointed out by Baker () I tried playing around with HOW this command is called. Using basically the same code in sys_null.c and revealing a function I named swcQCExec to Flash, I was able to create a button in Flash that I could click and would call GibPlayer() (as in the tutorial). Pretty fun!
Now, my question is this: how can I use similar functionality as qcexec but send arguments into it as well? Is this something that can be rather generic or is it a pretty tall order?
My goal with this is to allow Flash to access QC functions but since QC is compiled separately by qcc (or similar) I can't use the same process as when compiling the engine (using gcc with Adobe Alchemy installed and the proper includes).
Any help would be appreciated but I admit that my only experience with C so far has been inside3d engine mod tutorials...
