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InsideQC Forums • View topic - Engine X 4.62 Beta

Engine X 4.62 Beta

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Postby frag.machine » Tue Sep 28, 2010 8:29 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Baker » Wed Sep 29, 2010 4:35 am

Image

Alpha masked texture support in next version.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Baker » Wed Sep 29, 2010 5:04 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Chip » Wed Sep 29, 2010 7:59 am





Fear not the dark, but what the dark hides.
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Postby frag.machine » Wed Sep 29, 2010 12:15 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby mh » Wed Sep 29, 2010 2:17 pm

There may have been a feeling at the time that 3D geometry was going to be sufficient for everything, or maybe it just got lost in the general rush-job that was getting Quake finished (however Quake II didn't have it either, which leads me to suspect the former), but either way, yes, it's something that Quake engines should have had a long long time ago.

RMQ is also going to be using it, by the way () and we've chosen a texture name beginning with '{' as the standard. I've written a full general implementation, including the ability to have such surfaces on translucent brush models and fullbright colour support, but I'm not certain how much those last features are going to be used.
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Postby Ranger366 » Wed Sep 29, 2010 3:30 pm

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Postby metlslime » Wed Sep 29, 2010 5:46 pm

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Postby Baker » Wed Sep 29, 2010 6:33 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby ceriux » Wed Sep 29, 2010 7:25 pm

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Postby frag.machine » Wed Sep 29, 2010 8:01 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby frag.machine » Wed Sep 29, 2010 8:07 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby leileilol » Wed Sep 29, 2010 8:24 pm

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Postby metlslime » Wed Sep 29, 2010 10:11 pm

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Postby qbism » Thu Sep 30, 2010 12:51 am

Last edited by qbism on Thu Sep 30, 2010 12:56 am, edited 1 time in total.
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