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InsideQC Forums • View topic - Point Crosshair at Wall, get texture name?

Point Crosshair at Wall, get texture name?

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Point Crosshair at Wall, get texture name?

Postby Baker » Thu Sep 30, 2010 6:01 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Spike » Thu Sep 30, 2010 8:49 pm

Look at alias lighting code. It does a downwards trace, finds the surface, figures out the lightmap position, and uses that.
Well you don't care about the lightmap, only the texture. Its a bit simpler that way.
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Postby mh » Thu Sep 30, 2010 10:18 pm

For any arbitrary direction have a look at what happens when you shoot a surface. It should be (relatively) straightforward from there.
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Postby andrewj » Fri Oct 01, 2010 1:49 pm

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Postby Baker » Fri Oct 01, 2010 4:42 pm

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Postby frag.machine » Fri Oct 01, 2010 5:04 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Spike » Fri Oct 01, 2010 5:04 pm

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Postby mh » Sat Oct 02, 2010 12:48 am

The thing though is that the lightpoint functions only trace downwards whereas I get the impression that Baker wants it in any arbitrary direction (fnarr fnarr).
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Postby Spike » Sat Oct 02, 2010 12:59 am

if by trace downwards, you mean:
end[0] = point[0];
end[1] = point[1];
end[2] = point[2] - 2048;

then yes, it traces downwards.
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Postby Baker » Tue Mar 22, 2011 4:20 pm

Thank you, thank you, thank you!

This thread was awesome!!!!!

About every single of scrap of info in this thread was helpful.

[And I kind of learned a lot more about how collisions work in the process.]
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Postby Baker » Tue Mar 22, 2011 7:51 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby metlslime » Tue Mar 22, 2011 11:13 pm

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Postby frag.machine » Wed Mar 23, 2011 1:36 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby mh » Wed Mar 23, 2011 1:50 am

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Postby Baker » Wed Mar 23, 2011 11:47 am

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