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InsideQC Forums • View topic - ProQuake 4.70 PSP Build

ProQuake 4.70 PSP Build

Discuss programming topics for the various GPL'd game engine sources.

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Postby leileilol » Fri Nov 05, 2010 11:46 pm

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Postby Downsider » Sat Nov 06, 2010 12:39 am

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Postby mh » Sat Nov 06, 2010 12:59 am

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Postby leileilol » Sat Nov 06, 2010 1:07 am

Last edited by leileilol on Sat Nov 06, 2010 1:08 am, edited 1 time in total.
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Postby Downsider » Sat Nov 06, 2010 1:07 am

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Postby Mexicouger » Tue Nov 09, 2010 2:01 am

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Postby avirox » Tue Nov 09, 2010 2:27 am

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Postby Baker » Tue Nov 09, 2010 8:57 am

I'm hoping I get this version out Friday and, if so, you should be able to use the Code::Blocks IDE to build it for the PSP [and in my mind, more importantly use the Code::Blocks IDE to quickly fix compile errors].

Image

Crosses fingers that nothing weird gets into the way. Keep in mind, my engine versions aren't just PSP so I've got to make sure the stuff works on, say, Windows and OS X and I am trying to bust out an SDL Linux version too.

At the moment, I'm trying to get the entire project more properly organized for convenience like in my mind how DarkPlaces is. On desktop operating systems, I want the source to be able to be unzipped as a subfolder in the Quake folder and to compile the binary to the Quake folder and the importance --- in my mind --- of Code::Blocks is that it is a quick download (unlike Visual Studio behemoths) so the source can ported around on a USB Flash drive and compiled almost at-will on any machine you happen to be at.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Jukki » Tue Nov 09, 2010 10:03 am

this sounds cool. (and if i realy undestand with my english i am able to work this on schools comp soon too :D)
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Postby Mexicouger » Tue Nov 09, 2010 2:12 pm

Code:Blocks isn't the only thing you can compile with right? You should be able to compile with Cygwin?

I really don't want to have to get another compiler -_-
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Postby frag.machine » Tue Nov 09, 2010 3:06 pm

Code::Blocks is essencially an IDE. You can choose an already installed compiler to work with, including MSVS and cigwin.

Baker: nice to hear about your choice to Code::Blocks.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Baker » Tue Nov 09, 2010 3:49 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Jukki » Sat Nov 13, 2010 5:29 am

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Postby betasword » Mon Nov 15, 2010 8:50 am

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Postby Baker » Mon Nov 15, 2010 11:32 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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