
Crosses fingers that nothing weird gets into the way. Keep in mind, my engine versions aren't just PSP so I've got to make sure the stuff works on, say, Windows and OS X and I am trying to bust out an SDL Linux version too.
At the moment, I'm trying to get the entire project more properly organized for convenience like in my mind how DarkPlaces is. On desktop operating systems, I want the source to be able to be unzipped as a subfolder in the Quake folder and to compile the binary to the Quake folder and the importance --- in my mind --- of Code::Blocks is that it is a quick download (unlike Visual Studio behemoths) so the source can ported around on a USB Flash drive and compiled almost at-will on any machine you happen to be at.