The engine I'm working on "almost" supports certain large maps. It can load and run oms2 ( ) EXCEPT that BSP_SOLID entities like func_walls and func_plats seem to behave like SOLID_NOT. Player can trigger plats, but player and bonus items fall through.
Only noticed bug with oms2 so far, although it's not a map bug. Map works fine in Fitzquake. Plats in other largish maps behave normally, such as apsp2 (Plumbers Don't Wear Ties).
Screen of armor under a ledge (actually a plat). The armor spawns above the plat but just falls through.
