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InsideQC Forums • View topic - md3 models in winquake?

md3 models in winquake?

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md3 models in winquake?

Postby qbism » Wed Dec 01, 2010 6:12 pm

... is it even possible? A mesh is a mesh. Textures would of course be pcx (or converted live, separate issue...)

Just wondered if there's anything about the format that "binds" it to hardware rendering.
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Postby revelator » Wed Dec 01, 2010 6:23 pm

nothing in particular so it should be possible ;)

the model code i suspect could be just thrown right into software quake.

md3 needs external textures so the engine needs a version of that working in software (not to hard either).

the rendering however is normally done a bit different from mdl so one would have to port that bit.

so all in all it should be perfectly possible.
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Postby Spike » Wed Dec 01, 2010 6:42 pm

.
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Postby qbism » Thu Dec 02, 2010 1:35 am

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