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InsideQC Forums • View topic - Graphical Compiler/Debugger[Codeblocks compat]?

Graphical Compiler/Debugger[Codeblocks compat]?

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Graphical Compiler/Debugger[Codeblocks compat]?

Postby Mexicouger » Fri Dec 17, 2010 2:09 am

Anyone know of a good, Modern Compiler that I can use to compile code that works with Codeblocks? I am using My cygwin now, But it seems I am limited to text based content only. I want to maybe try to make a little pong game for learning, but need a good compiler.

Thanks,
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Postby revelator » Fri Dec 17, 2010 7:13 am

mingw is pretty much default with codeblocks but you can use a heap of other compilers with it including the free msvc one.

not sure exactly what you mean by text based only ? could you elaborate.
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Postby Mexicouger » Fri Dec 17, 2010 1:38 pm

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Postby Spirit » Fri Dec 17, 2010 2:01 pm

A compiler is a compiler. You can create anything with it. What you are looking for are either tutorials how to write graphical things from scratch or a framework/libraries that offer you an easier API. This has nothing to do with cygwin. cygwin is not a compiler.

First of all, decide what language you want to use. Then google around and find tutorials or guides on those. Maybe you can find some that already use things like OpenGL or SDL.


edit: cygwin is a software suite that includes some compilers. As I said, you can do anything with those.
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Postby Mexicouger » Fri Dec 17, 2010 2:43 pm

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Postby revelator » Fri Dec 17, 2010 2:49 pm

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Postby revelator » Fri Dec 17, 2010 2:50 pm

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Postby Spike » Fri Dec 17, 2010 3:24 pm

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Postby revelator » Fri Dec 17, 2010 3:51 pm

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Postby Spike » Fri Dec 17, 2010 5:38 pm

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Postby revelator » Fri Dec 17, 2010 9:02 pm

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Postby Baker » Fri Dec 17, 2010 9:35 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Mexicouger » Fri Dec 17, 2010 11:12 pm

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Postby frag.machine » Sat Dec 18, 2010 5:38 pm

I guess what Mexicouger wants is to create a Win32 GUI application, with a window to draw stuff and things like that, correct ? If that's the case, I'd suggest you to check NeHe tutorials, where the first lesson is exactly a bare bones Win32 application that creates a window and bind it to OpenGL, besides a very basic message handler that can be extended according your needs. It's a very simple and well commented piece of code. And yeah, as everyone already said, you can build it with any win32 compiler out there.

Hope it helps.
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Postby Mexicouger » Sun Dec 19, 2010 7:48 pm

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