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InsideQC Forums • View topic - Isometric camera

Isometric camera

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Isometric camera

Postby Mexicouger » Tue Jan 04, 2011 8:41 am

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Postby Baker » Tue Jan 04, 2011 10:43 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Mexicouger » Tue Jan 04, 2011 1:47 pm

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Postby Baker » Tue Jan 04, 2011 4:47 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Error » Tue Jan 04, 2011 5:30 pm


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Postby Mexicouger » Tue Jan 04, 2011 11:32 pm

Do you know the name of the Mod? I will have to take a look at the source code. I Like Top-Down, but I feel very limited. I need to adjust I suppose
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Postby Baker » Wed Jan 05, 2011 12:49 am

Just make your map like this:

http://www.youtube.com/watch?v=4FTQ4I5FRys

If you want an isometric camera, make the map in a way that supports the camera. Don't make the walls higher than 64 units high, place the camera 128 units above the player. It is not hard. I mean if you don't want the camera to poke into stuff for a map designed for such a camera, make the map specifically for the camera.

If you are making a mod with an isometric camera in mind and the map you made is causing the camera to poke into the walls then ...

Image

On anohter note, the mod Error mentioned by Krimzon ...

Image


http://qexpo2005.quakedev.com/booths.php?id=31
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Postby Mexicouger » Wed Jan 05, 2011 1:48 am

And by the way Baker, This tut didn't do anything :/
The code basically made me in fps view
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Postby Spike » Wed Jan 05, 2011 3:19 am

when using csqc in either fte or dp, there is a special view property flag which can be set, which forces a true isometric projection matrix. It could be a really basic csqc mod with just one line added, no need for csqc ents.
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Postby Mexicouger » Wed Jan 05, 2011 5:03 am

Well I decided to make my mod Top-Down after all. We thought it all out, and the possibilities are very good.

Just out of curiosity, are any of you guys interested in Top-Down style games anymore? Or are those out of style now. I keep getting people saying that Top-Down style games suck, and it is really discouraging. I want to show the PSP community another aspect of Quake mods, and maybe others in this genre will open up, Knowing what is possible.
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Postby ceriux » Wed Jan 05, 2011 5:14 am

depends whats your mod all about see some work and gameplay. thats all that matters. id play a top down.
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Postby Mexicouger » Wed Jan 05, 2011 5:47 am

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Postby Baker » Wed Jan 05, 2011 6:30 am

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Postby ceriux » Wed Jan 05, 2011 7:18 am

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Postby Mexicouger » Wed Jan 05, 2011 7:25 am

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