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InsideQC Forums • View topic - CSQC, MenuQC, effectinfo.txt, skeletal models -> Makaqu

CSQC, MenuQC, effectinfo.txt, skeletal models -> Makaqu

Discuss programming topics for the various GPL'd game engine sources.

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CSQC, MenuQC, effectinfo.txt, skeletal models -> Makaqu

Postby motorsep » Wed Jan 26, 2011 5:24 am

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Postby leileilol » Wed Jan 26, 2011 5:27 am

Porting that to a heavily modified fragile software engine? GOOD LUCK.

you've got a better chance getting LH to make a DP software renderer than to put modern stuff in a winquake derivative, and i mean any winquake derivative. not even engoo is a good platform for it, and fteqw ditched its software renderer.

If this is about wider support for steelstorm, then frankensteining modern stuff onto winquake is not a solution for that problem
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Postby motorsep » Wed Jan 26, 2011 1:40 pm

Well, the reason for me choosing Makaqu is due to it's Dreamcast support. That's the only engine I know that runs on Dreamcast (or rather the only one available for download).
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Postby leileilol » Wed Jan 26, 2011 9:51 pm

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Postby mh » Wed Jan 26, 2011 10:26 pm

Porting CSQC is NOT a trivial job. Nobody's going to do this unless they have a speciffic requirement for it. Forget it, sorry.
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Postby motorsep » Wed Jan 26, 2011 10:50 pm

Aye. I guess it would be easier to just code HUD and Menu in the engine :)
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Postby Team Xlink » Thu Jan 27, 2011 12:38 am

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Postby leileilol » Thu Jan 27, 2011 1:04 am

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Postby Downsider » Thu Jan 27, 2011 3:49 am

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Postby Spike » Thu Jan 27, 2011 11:49 am

.
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Postby Downsider » Thu Jan 27, 2011 1:11 pm

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Postby Sajt » Thu Jan 27, 2011 4:13 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby motorsep » Thu Jan 27, 2011 7:13 pm

Let's put it that way - Dreamcast is not dead, the market is there (EU and Japan). How do I know? Our publisher still publishes DC games, in 2011. They (publisher) stated that DC games sells better than 80% of XBLA games.

Also DC is the only console that is open to indies and GPL engines, and has Quake engine running on it (Makaqu) :)
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Postby frag.machine » Thu Jan 27, 2011 10:12 pm

That's... surprising. :)
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby xaGe » Wed Feb 02, 2011 3:51 am

.. Plain as they are maybe compared to Darkplaces, FTE, and Makaqu the Wii has at least 2 ported Quake engines that I know of and everyone focuses on the psp or the far older DC. ((shrugs))) ..Makes no sense to me..
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