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InsideQC Forums • View topic - "FitzQuake Plus": An Easy Engine To Compile

"FitzQuake Plus": An Easy Engine To Compile

Discuss programming topics for the various GPL'd game engine sources.

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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Baker » Fri Jun 08, 2012 11:02 am

And the relevance of this thread is about to make a comeback ...

It isn't that it wasn't relevant before (it has been since X 4 ... MH's dynamic light speedup, Jukki, mystery man from nowhwere uses this to produce 6DOF FitzQuake which filters into FTE as a new MOVETYPE and unnamed not-me person using this to supplant some project).

More that it is now time to raises the stakes just a little. Nothing bleeding edge, more a "rising tide lifts all boats" and quite anti-dramatic --- from an advanced developer perspective.

From a user perspective? Perhaps will feel differently. Users feel mainstream changes more than some feature they hear about and don't see in practice.

(Why'd I bump the thread? I keep looking for it and can't find it! I don't "need it" but I need to do documentation ... often it isn't whether or not X or Y or Z has a feature but whether or not W, U, V *can* have it. I'm getting tired of certain constraints (I get sick of read about them and they make me mad that I have to read about them in the year 2012) ... so I want to make them easy to circumvent ...)
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby qbism » Fri Jun 08, 2012 4:50 pm

Maybe a slightly evil question... ProQuake+ already has FitzQuake protocol. What is the advantage of FQ+ as a separate engine?
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Spike » Fri Jun 08, 2012 6:00 pm

.
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby qbism » Fri Jun 08, 2012 8:56 pm

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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby mh » Fri Jun 08, 2012 11:18 pm

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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby revelator » Sun Jun 10, 2012 6:12 pm

Productivity is a state of mind.
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Baker » Mon Jun 11, 2012 2:46 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby drm_wayne » Mon Jun 11, 2012 4:38 pm

Is it just me or does FitzQuake plus ignore the Quake entities on HLBSP maps?
The map loads, but enemys, items and weapons doesnt show on the floor -.-
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Baker » Mon Jun 11, 2012 7:02 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby drm_wayne » Tue Jun 12, 2012 3:22 pm

Works in Q1BSP and on HLBSP in Darkplaces, and i think i will stick with Darkplaces for now.
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Spike » Tue Jun 12, 2012 3:49 pm

only reason I can think of is hull sizes? :s
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby drm_wayne » Tue Jun 12, 2012 4:54 pm

Also, the players "sight" is too high in HLBSP maps in FitzQuake, Q1BSP works normal.
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Jukki » Thu Jul 19, 2012 6:51 am

Baker, i think i have found a bug. IF you walk in on func_wall you get stuck.

I didnt see anything wrong in qc (this is while using hlbsp)
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Baker » Thu Jul 19, 2012 6:58 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: "FitzQuake Plus": An Easy Engine To Compile

Postby Jukki » Thu Jul 19, 2012 7:07 am

Sure, i am using fitzquake plus for couple of reason.

1. hlbsp (our mapper doesnt like to use qbsp XD )
2. similiarities to psp engine, easier to swap code betwen the engines
3. I dont want the pc version to have many advantages over psp version, so fitzquake+ suits well our needs.
4. its nicer to add new stuff in the engine yourself :D
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