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InsideQC Forums • View topic - Draw_string with alpha

Draw_string with alpha

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Draw_string with alpha

Postby frag.machine » Mon Jan 31, 2011 1:47 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Sajt » Mon Jan 31, 2011 3:12 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Spike » Mon Jan 31, 2011 10:33 am

.
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Re: Draw_string with alpha

Postby mh » Mon Jan 31, 2011 11:01 am

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Postby frag.machine » Mon Jan 31, 2011 11:37 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby ceriux » Mon Jan 31, 2011 11:49 pm

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Postby frag.machine » Tue Feb 01, 2011 12:04 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby ceriux » Tue Feb 01, 2011 1:09 am

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Postby frag.machine » Tue Feb 01, 2011 2:06 am

Image
Some experiments with the "hud" command idea... :twisted:
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Postby Baker » Tue Feb 01, 2011 2:40 am

Looks really nice. All of it. :D
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Postby r00k » Tue Feb 01, 2011 5:21 am

Could be used to interpolate the hud face animation, or fading of centerprint messages etc..

I used the alpha channel once apon a time when making this gif
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Postby Sajt » Tue Feb 01, 2011 6:25 am

What's up with the row of messed up pixels above the quakeguy heads on that last screenshot?
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Postby frag.machine » Tue Feb 01, 2011 10:27 pm

No idea yet :? . I used the regular engine functions to load and draw it (Draw_PicFromWad() and Draw_Pic() ).
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Postby Spike » Tue Feb 01, 2011 11:34 pm

glquake writes into the wad data after the first time its loaded.
those pixels that you can see, those are integers. :)
its actually a glpic_t that you can see.
the second time its loaded, the image data comes from the wad again, but this time it already has the glpic_t corruption from last time around.
that's what those messed up pixels are.
the actual renderer is fine, its just the image loader/wad code at fault. it would work fine with a lmp. Or you could find the existing image instead and reuse it.
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Postby frag.machine » Wed Feb 02, 2011 9:56 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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