by Spike » Tue Feb 01, 2011 11:34 pm
glquake writes into the wad data after the first time its loaded.
those pixels that you can see, those are integers. :)
its actually a glpic_t that you can see.
the second time its loaded, the image data comes from the wad again, but this time it already has the glpic_t corruption from last time around.
that's what those messed up pixels are.
the actual renderer is fine, its just the image loader/wad code at fault. it would work fine with a lmp. Or you could find the existing image instead and reuse it.
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