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InsideQC Forums • View topic - proquake psp source help

proquake psp source help

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proquake psp source help

Postby behind_you » Tue Feb 15, 2011 7:17 am

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Re: proquake psp source help

Postby Baker » Tue Feb 15, 2011 8:56 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby behind_you » Tue Feb 15, 2011 9:10 am

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Postby Baker » Tue Feb 15, 2011 9:37 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby behind_you » Tue Feb 15, 2011 1:05 pm

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Postby Baker » Tue Feb 15, 2011 2:29 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby behind_you » Tue Feb 15, 2011 3:11 pm

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Postby Baker » Tue Feb 15, 2011 3:46 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby behind_you » Wed Feb 16, 2011 3:00 pm

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Postby Ghost_Fang » Wed Feb 16, 2011 11:43 pm

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Postby Mexicouger » Thu Feb 17, 2011 12:47 am

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Postby behind_you » Sat Feb 19, 2011 7:12 am

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Postby Mexicouger » Sat Feb 19, 2011 7:43 am

you can in the Engine in the Crosshair Code.

Just create a new Cvar, and toggle the cvar using that Red crosshair Code.

In the crosshair code in the engine, just go

if ((int)red_crosshair.value == 1)
*draw a red lmp*
else
*draw the regular crosshair*

Then in the QC, just send out a traceline, and if it hits something that takes damage, toggle the red_crosshair cvar to 1, and if the traceline doesn't hit something, then make it 0.
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Postby behind_you » Sat Feb 19, 2011 8:23 am

alrit. im gonna head home nd i dnt have internet at home. so b4 i leave, can you tell me how i create a traceline and cvar? ive tried and failed at it...
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Postby Baker » Sat Feb 19, 2011 8:57 am

// Find the crosshair cvar in the source, put this below it.
cvar_t r_red_crosshair= {"red_crosshair", "0"};


// Find where it registers the crosshair cvar in the engine source
// Put this below it
Cvar_RegisterVariable (&red_crosshair, NULL);

Or find the appropriate places in cl_view.c and put them in there.
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