by Sajt » Thu Mar 03, 2011 12:28 am
Argh. I was 90% finished implementing lightgrid into hmap2 and darkplaces a few years ago, but never finished it. (They were stored in an external file.) It all worked except I didn't quite figure out the best algorithm for calculating the light position of a cell, especially if it straddles a wall and two separate rooms. It's worth noting that Quake maps are usually a lot more compact (e.g. thin floors with room below) than Quake3 maps, so maybe the huge lightgrid size of Q3 is inappropriate for Quake.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.