by Baker » Mon Feb 28, 2011 7:25 pm
I'm hoping I can unwind all that spaghetti, by tomorrow morning.
What I would like to do is have some flexibility to define viewports at will and get a true framework going with the 2D graphics. [And the menu and the sbar].
With ProQuake I had to stick with expectations, maintain builds, ensure backwards compatibility. With Engine X, I can do whatever makes sense.
I noticed from day 1 things relating to both the "canvas management" and the menu.
[Off-topic, but speaking of nasty stuff I read the whole . Many things I didn't know ... that skybox/savegame thing. Well, those were the early days.]
If I can truly get a handle on the disgusting redundancy of the window definition cvars, I'll should have some major speed gains in accelerating some of the things I want to wrap up.
The night is young. How else can I annoy the world before sunsrise?

Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..