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InsideQC Forums • View topic - Quake Video Code Rant

Quake Video Code Rant

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Quake Video Code Rant

Postby Baker » Mon Feb 28, 2011 6:17 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby mh » Mon Feb 28, 2011 7:07 pm

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Postby Baker » Mon Feb 28, 2011 7:25 pm

I'm hoping I can unwind all that spaghetti, by tomorrow morning.

What I would like to do is have some flexibility to define viewports at will and get a true framework going with the 2D graphics. [And the menu and the sbar].

With ProQuake I had to stick with expectations, maintain builds, ensure backwards compatibility. With Engine X, I can do whatever makes sense.

I noticed from day 1 things relating to both the "canvas management" and the menu.

[Off-topic, but speaking of nasty stuff I read the whole . Many things I didn't know ... that skybox/savegame thing. Well, those were the early days.]

If I can truly get a handle on the disgusting redundancy of the window definition cvars, I'll should have some major speed gains in accelerating some of the things I want to wrap up.
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Postby mh » Mon Feb 28, 2011 9:32 pm

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Postby Baker » Tue Mar 01, 2011 2:20 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Spike » Tue Mar 01, 2011 2:34 am

.
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Postby TimeServ » Tue Mar 01, 2011 5:53 am

Well really FTE doesn't have a software renderer because I woke up one day and decided to remove the entire software renderer code because I was sick of looking at that and then committed that change in. So really I'm the one to blame for that. Spike just didn't feel like getting into a commit war and reverting the changes I guess.
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Postby Baker » Tue Mar 01, 2011 3:54 pm

Software renderers are fun, but I think to some extent they really are a novelty for the most part. It is fun to learn how they work, the pixel buffers and all that.

But maintaining a novelty build of FTEQW with so much capability that software just isn't going to have is a hell of a lot of maintenance overhead.

[And it's not like the SW build source isn't out there for prior builds.]
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Postby mh » Tue Mar 01, 2011 4:13 pm

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Postby Spike » Tue Mar 01, 2011 9:00 pm

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Postby Irritant » Tue Mar 01, 2011 9:41 pm

http://red.planetarena.org - Alien Arena and the CRX engine
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Postby mh » Tue Mar 01, 2011 9:48 pm

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Postby Baker » Tue Mar 01, 2011 11:11 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby Chip » Wed Mar 02, 2011 7:35 am





Fear not the dark, but what the dark hides.
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Postby leileilol » Wed Mar 02, 2011 8:11 am

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